Source: gamenetworkingsockets
Section: libs
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: Sébastien Noel <sebastien@twolife.be>
Build-Depends:
 debhelper-compat (= 13),
 cmake,
 libprotobuf-dev,
 libssl-dev,
 ninja-build,
 protobuf-compiler,
Standards-Version: 4.7.4
Homepage: https://github.com/ValveSoftware/GameNetworkingSockets
Vcs-Git: https://salsa.debian.org/games-team/gamenetworkingsockets.git
Vcs-Browser: https://salsa.debian.org/games-team/gamenetworkingsockets

Package: libgamenetworkingsockets-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends:
 libgamenetworkingsockets1debian1 (= ${binary:Version}),
 libprotobuf-dev,
 libssl-dev,
 ${misc:Depends},
Description: basic transport layer for games
 GameNetworkingSockets is a basic transport layer for games to handle
 UDP-based messaging, P2P networking, encryption, IPv6, and other network
 handling functionality of particular use to games / game engines.
 .
 This package contains the runtime files.

Package: libgamenetworkingsockets1debian1
Architecture: any
Multi-Arch: same
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: basic transport layer for games - development files
 GameNetworkingSockets is a basic transport layer for games to handle
 UDP-based messaging, P2P networking, encryption, IPv6, and other network
 handling functionality of particular use to games / game engines.
 .
 This package contains the development files.
